Released in October 2004, had its setting in the summer of 1992, focusing on California gang life and the awakening of
the drug epidemic brought on by crack cocaine. The setting was in the fictional state of San Andreas, which was based on
some California and Nevada cities, specifically Los Angeles, San Francisco, and Las Vegas. Their counterparts are Los Santos,
San Fierro, and Las Venturas respectively. The game also included a countryside in between Los Santos and San Fierro and also
between Los Santos and Las Venturas, and a desert in between Las Venturas and San Fierro. San Andreas also attracted controversy
when a sex minigame that was cut from the game, but remained in the game code, was discovered in both the console and Windows versions
of the game. Dubbed the Hot Coffee mod, the minigame allowed players to have sex with their in-game girlfriends. As a result, GTA: San
Andreas was pulled from a number of retail outlets and was re-rated from "M" (Mature) to "AO" (Adults Only) by the Entertainment Software
Rating Board (ESRB); the first game in the series to be given an AO rating. Rockstar has since released an edited version of the game for the
Microsoft Windows, Xbox, and PlayStation 2, and has reclaimed the "M" rating.
It was decided that the PC version of San Andreas will not have an inbuilt 2-player mode as "the dual keyboard and mouse set up proved too
unwieldy for players and didn't work with the PC version of San Andreas' greatly improved free camera mechanics. Rockstar North decided to
focus on maximizing the single player experience.
A great part of the PC version of Grand Theft Auto: San Andreas is the possiblity to modify it: Rockstar claims to have left important game
data files unlocked and in text files as opposed to hard-coding them in the game. Although Rockstar lists "player modifications support" as a
feature, it's safe to assume that Rockstar will not be providing any game editors with the game, and we can expect to be able to import additional
player skins, probably in the form of clothes. Player models are at the moment split into around 10 different pieces, with two of each for different
fitness levels. As such, player skins as seen in GTA Vice City are unlikely, unless we are provided with a custom slot with a single static mesh skin.
Bear in mind that this is simply speculation at this point, as nothing solid has been confirmed yet.