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07-ene-2010
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[UG] Super Mario 64 (DS)
[UG] Super Mario 64 (DS)



The Good

A great update of a classic game
Just enough has been changed to make old players have to think to proceed

Minigames are fun and highly addictive.
The Bad

Control isn't as tight as the original
Sound occasionally a little tinny.

Today, polygonal gaming is a given. We've advanced through a few generations
of 3D gaming hardware, and generally speaking, 3D graphics are in a pretty good
spot right now. But when polygonal games were first delivered to the masses, it
was a huge paradigm shift that not only affected the way we looked at games, but
also the way we played them. Systems that could portray large, more realistic 3D
environments used to cost thousands of dollars, but were now on sale for $299 or
less in the form of the PlayStation and the Nintendo 64, among others. In 1996,
Nintendo released Super Mario 64, the game that rewrote the book for the
platforming genre, and in many ways, console gaming in general. It's one of the
greatest games of all time...and now you can fit an updated version of that game
into your hip pocket with the release of Super Mario 64 DS. Though the game's
controls will take some getting used to, the addition of some new areas and new
playable characters make the adventure feel fresh, and some inventive minigames
give you a pretty great reason to use the system's stylus.


The game that created the modern
platformer holds up pretty well in its transition to a handheld
platform.

Nintendo has been rereleasing its Mario games for its handheld systems for
years, most recently via the Super Mario Advance series on the Game Boy Advance.
Now that trend has carried over to the DS. Super Mario 64 DS is, essentially,
the same game that was released back in 1996, though a few new twists and turns
have been added. Though the game still opens with Peach inviting Mario to her
castle (where she subsequently is kidnapped), you don't actually play as Mario
right off the bat. Mario now shows up for the party with Wario and Luigi in tow,
and the three of them enter the castle and promptly vanish. Yoshi, who has been
sleeping on top of the castle (which is actually where he was hidden in the
original game), wakes up, notices that everything seems just a little too quiet,
and sets off to find the missing characters.

At this point, the game sets off as you'd expect if you've played the
original, with Yoshi hopping around, jumping into paintings, and collecting
power stars. Yoshi controls almost identically to Mario, though instead of
Mario's three-hit combo attack, Yoshi can stick out his tongue and swallow
enemies whole, turning them into eggs that you can toss at other enemies.
Eventually, you'll find Mario, Luigi, and Wario, and you'll be able to switch
between them whenever you like. Aside from Yoshi's tongue attack, the characters
control almost identically. Luigi and Yoshi can jump a bit higher; Wario's punch
is powerful enough to break bricks that the others can't dent; and Mario is the
only character that can triangle-jump off of walls. Also, the game's flower
power-up has a different effect on each of the four characters, and this sort of
replaces the switch blocks from the original game, which gave Mario access to
different hats with different effects. When you collect a flower with Mario, he
inflates like a balloon and you can float around for a brief period of time;
Yoshi gains the ability to breathe fire; Wario turns into metal when he grabs
the flower, making him invincible, but also giving him the occasionally required
ability to walk underwater on the floors of lakes and other bodies of water; and
Luigi turns invisible for a brief period, which also gives him the ability to
walk through some obstacles. Since some stars require specific power-ups, you'll
occasionally have to swap in another character to get the job done.

The original Mario 64 relied heavily on the N64's analog joystick, so Mario
64 DS gives you a few different control options that attempt to emulate the
control in different ways. By default, the game is configured to let you play
without using the system's touch screen. The D pad is used for movement, and the
buttons are used for jumping, ducking, attacking, and running. While you can
also use the touch screen for running, the other two control modes are somewhat
better suited for use with the touch screen, letting you shuffle the buttons
around a bit to give you more control over your character. Although the three
options do a decent job of letting you control your character, none of them are
quite as refined as the analog joystick that was used to control Mario back in
the original game. The D pad's digital nature makes moving with it rather
imprecise. It attempts to make up for the lack of refinement by being a little
more momentum-based, but you'll still find yourself running off of ledges more
often than you'd like. Using the touch screen really isn't much better. You'll
have full analog control over your movement, but changing directions isn't as
fluid as it should be. The control issues aren't insurmountable, but it's a
bummer that the game doesn't control as well as the original. Super Mario 64 is
a game that requires a lot of precision movements, and it's unfortunate that
none of the available control options are quite up to the task.

Mario 64 DS puts on a great show from a graphical standpoint. This time
around, the character models have an increased poly count that makes them look
much, much better than the eight-year-old N64 game after which it is modeled.
You'll still run across an ugly texture or two, but the game runs at a great,
smooth frame rate and looks bright and colorful. The rough spots are also
smoothed out a bit by the fact that you're playing it on a small, sharp screen
instead of a television. The map on the lower screen is a little fuzzy in spots
and isn't quite as easy to read as it should be, but it works. The graphics used
in the minigames are also quite strong.

Super Mario 64 was an amazing game back when it was originally released. For
the most part, the game holds up pretty well, though there are a few
head-scratchers that may have players wondering how we ever got by back then.
The camera in the game isn't so hot. While you have the option to rotate the
camera manually or center it behind your character, you still have to spend
quite a lot of time controlling it to make sure you're getting a proper view of
the action. Also, some of the stars you're trying to collect are devilishly
difficult to find, to the point that unless you remember the original game very
well (or throw up your hands and read a FAQ from the original game), you'll have
to run around levels like a maniac, hoping that you stumble upon the solution.
One level in particular has you launch yourself out of a cannon at a specific,
unmarked section of a specific, unmarked wall, which will then break apart and
reveal a star. The only clue you're given is the objective's title, "blast away
the wall." The section of wall is pretty small, so even if you had the bright
idea of getting in the cannon and firing yourself at the two or three walls that
are in direct view of the cannon, you still might not hit the right spot, and
then you'll just give up. This can make for some extremely frustrating moments
if you still aren't familiar with the original game.

The DS's touch screen is used to display a top-down map of the current area.
Points of interest, like stars, are highlighted on the map. The map actually
makes many of the game's stars much easier to find, unlike the aforementioned
goal with the cannon. If a star is out in the open, it will appear on the map,
making it pretty easy to grab. Each level also has eight red coins, which can be
collected for--yes, that's right--yet another star. Coins don't always show up
on the map, but if you track down a bob-omb buddy in each level, he'll let you
see the coins on the map for a brief period of time. Some of those objects are
pretty difficult to find without the map, and its inclusion does serve to make
the game a bit easier.

While the gameplay has its share of spots that haven't aged so well overall,
and the control isn't perfect, Super Mario 64 DS is still a lot of fun. It's a
huge game with large, colorful environments, and it pulls off some neat tricks
and presents you with interesting and compelling puzzles. The game also contains
a handful of new areas to explore, though many of these smaller areas really
aren't all that interesting. The core game and the fights against Bowser are
still the stars of the show here.

If you're near three other DS users, you can play a competitive four-player
mode. This mode only requires you to have one game card, taking advantage of the
system's wireless game download feature to transmit the necessary data to the
other systems. Unfortunately, the multiplayer is a pretty uneventful
competition, where the goal is to be the player holding the most stars when time
expires. So you will battle against the other three players, getting them to
drop stars and collecting them for yourself whenever possible. There are only a
few different multiplayer levels to choose from, and by and large, this whole
mode feels like an afterthought. It's a nice extra and a great chance to check
out the DS's wireless multiplayer, but it isn't something worth going back to
again and again.

Also in the extras category are a series of stylus-oriented minigames. You'll
start out with eight games, but as you play through the adventure you'll be able
to find and catch rabbits, each of which gives up a key that unlocks another new
minigame. The minigames are varied, fun, and addictive. Each one usually
revolves around one specific activity, such as using the stylus to draw back a
slingshot and fire shots at parachuting bob-ombs floating down from the top
screen, drawing lines that become trampolines to keep three Marios bouncing
around from screen to screen, or even playing a game of Memory at Luigi's
casino.


The control isn't as precise as it
should be, but you'll get used to it eventually.

Super Mario 64 DS retains the same music and speech samples used in the
original game, though some new samples were added for the new characters and a
few effects have changed. Stomping an enemy now makes a more standard, Super
Mario Bros.-like "stomp on a goomba" noise, instead of the higher-pitched squeak
used in the original game. The tunes are extremely memorable, and even if you
don't already have nostalgic feelings, you'll still come away humming many of
the game's themes. Just about the only downside is that some of the effects
sound slightly tinny and they're played back at a low bit rate, so they don't
sound as clear as they could have. These effects are extra noticeable when using
headphones. On the upside, the game's stereo separation is very noticeable, and
it does a good job of making you appreciate the system's stereo speakers.

All things considered, Super Mario 64 DS is a great update of a classic game.
While some portions of the game have aged better than others, and while the
control could've been a little tighter, the game is done right enough to make it
a faithful update for fans of the original; new players will certainly find a
lot to like here, as well. This is clearly and deservedly the flagship game for
the Nintendo DS launch.

By Jeff Gerstmann


Pass: www.xenu.ws

Código:
http://ugotfile.com/file/61336/Super Mario 64 DS DS.rar?rid=54322

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