Team fortress 2!!


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13-jul-2010
Estailok
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Team fortress 2!!
July 8, 2010 - TF2 Team


Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.

The final day of the Engineer Update unveils the Gunslinger, a mechanical stump-mounted monstrosity; "Thunder Mountain", the most awesomely named of our Valve-created Payload Maps.

Stop reading. Go play!




Engineer Update: Day Three July 7, 2010 - TF2 Team


Quick: Name someone whose body of work is a testament to the indomitability of the human spirit; whose strength and moral guidance informs your every decision; and who starred in one of the Police Academy movies.

Okay, and who isn't Steve Gutenberg.

Or the guy who fooled crooks into thinking he was a police car by making police car noises. Okay, now go!

Did you guess Hightower? Oh thank God, because that's what we called our new Payload map, and it is way too late to change it to Sweetchuck. Even though, now that we think about it, that's a much better name that you should seriously consider just calling it anyhow. Way to name maps, Brandon.


Also: wrenches! Hey, everybody remember those? Because Day Three of the Engineer Update has a whole new batch of them—plus a community-made surprise*.

*This isn't the only melee slot item the Engineer's getting...just a bonus!



Engineer Update: Day Two July 6, 2010 - TF2 Team


Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?



Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.

Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!





Engineer Update: Day One July 5, 2010 - TF2 Team


Those of you who spent the weekend Tokyo drift-racing your way to a rap battle—or whatever it is people do when they go outside on the weekend—probably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have shiny new ultra-rare golden wrenches that they can keep. For a weekend? No. For a lifetime. Eat it, drift-racers. Eat all of it.

Continued...



Loose Canon July 2, 2010 - TF2 Team


Since our announcement of Team Fortress 2 on the Mac, we've received literally thousands of emails from over seven people, curious as to how the Apple comic shown in the update fits into the ongoing TF saga. Did Saxton Hale really buy the Apple company? Can Heavy's gun actually shoot email bullets now? Who was that mysterious figure? And why were Valve's lawyers so insistent that he remain mysterious?

Continued...



Steam Web APIs July 1, 2010 - TF2 Team



Continued...



Listen! June 30, 2010 - Robin Walker


Do you hear that? That ominous, otherworldly silence? That's what we in the game biz call the calm before a storm. And keep listening... do you hear that distant rumble? We call that thunder. It happens during a storm whenever it's not quiet.

Continued...



Three Maps. Two Teams. One Victor. June 18, 2010 - TF2 Team


So you've been taking advantage of Training Mode and Offline Practice Mode all week, and you think you're pretty hot stuff. What better way to find out how wrong you are than to watch some pros in action at The Steam Powered User Forums' "Battle of Both Worlds" match this week? Also known as the "Pros vs Pubbers" event, the match features a team of competitive players versus a team of highly skilled public-server players. It's a perfect opportunity to see a whole bunch of truly great TF2 players have some truly great fun. Check it out.

Continued...



Wow, you guys are GOOD June 10, 2010 - TF2 Team


We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. Team Fortress 2's available on the Mac now.

Continued...



Tomorrow. June 9, 2010 - TF2 Team


Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac." Not today. But tomorrow. BIG THINGS. Stay tuned...
Continued...



Danke, my hard-hatted friend! May 24, 2010 - TF2 Team


After slaving away for over a year, the fine folks at Polycount have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.

Continued...



All I can tell you about this next procedure is that it will be excruciating. May 18, 2010 - Dave Riller


We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.

Continued...



Gotta move that gear up! May 13, 2010 - TF2 Team


In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.

Continued...



A Week in the Life of the TF2 Team May 13, 2010 - Robin Walker


It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.

Continued...



Imagine if I hadn't been drunk May 5, 2010 - Robin Walker


We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.

Continued...


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